Seth Climenhaga

Software Developer

Waterloo ON, Canada

I’m a software developer specializing in cross-platform applications for web, mobile, and desktop. I’ve worked on distributed cloud systems, graphics engines (Vulkan/OpenGL), and game development with Unity. In my spare time, I build audio plugins and experiment with path tracers.

sethclim@gmail.com

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Skills

Languages

Python, Typescript, C++, C#, Kotlin, Swift

Databases

SQL, MongoDB, Room, CoreData

Technology

React, AWS, Kafka, Node, Unity, PyTorch, TensorFlow, Apache Airflow

Tools

Git, Jira, Docker, VSCode, IntelliJ IDEA, Sagemaker

Work Experience

Algorithm Developer

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SpeakSynk Technology

05/2023 – Present

  • Designed and deployed an AI-powered distributed video translation and dubbing pipeline
  • Built scalable AWS backend supporting concurrent users with Kafka, Step Functions, SageMaker, and Docker
  • Developed new algorithms in python leveraging AI (Wav2Lip, Tencent GFPGAN, Meta Segment Anything), computer vision (OpenCV, Adrian Bulat’s FaceAlignment, Google MediaPipe), and audio libraries (Pydub, Rubberband) to enhance the realism and accuracy of the generation pipeline
  • Wrote Node endpoints with Jest tests to ensure robustness and built kafka consumers in Nest with Typescript

Unity Developer

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Arbelos Interactive

04/2024 – Present

  • Implemented server-authoritative networking using Unity Netcode, enhancing game sync and stability
  • Refactored game architecture for better separation of concerns (SoC), reducing bugs and improving maintainability through state machines
  • Led migration of a web game from Photon/PlayFab/Fusion to Hathora with FishNet, cutting operational costs
  • Developing a TypeScript SDK with PuerTS for dynamic runtime game scripting and content loading

VR Developer

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Sheridan Center For Mobile Innovation

05/2022 – 04/2023

  • Conducted research and consulted with a domain expert to create an accurate and realistic simulator
  • Developed a VR factory in Unity using XR Interaction Toolkit/OpenXR for system and machinery interaction
  • Built reusable systems for gameplay, interaction mechanics, audio/haptics, and tutorials, enhancing scalability
  • Engaged stakeholders through presentations, ensuring project alignment with advisory board goals

Unity Developer

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The Commons XR

04/2022 – 11/2022

  • Developed a unified data capture system in Unity, improving efficiency, reliability, and external integrations
  • Integrated a NoSQL Azure database alongside SQL infrastructure, enabling scalable blob data storage
  • Enhanced system stability by resolving critical bugs and replacing legacy code with maintainable solutions
  • Bridged Unity and data teams by attending cross-team meetings, ensuring collaboration and project alignment

Full Stack Developer

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SampleHouse & Playerverse

06/2021 – 01/2022

  • Redesigned and updated a React-based e-commerce frontend, modernizing the UI/UX, including implementing new features to improve customer engagement and usability
  • Developed a custom waveform playback component with audio streamed from server
  • Extended the capabilities of a boilerplate React PWA e-commerce platform
  • Integrated a payment system on both the front and back end with a payment processor (checkout page, payment endpoint, webhooks, etc.

Top Projects

@Seth Climenhaga 2025